Hii,

I am planning to make a cad engine using three.js and it should able to handle more than 1 lakh geometry,when i tried this the rendering becomes slower as the number of geometry increase.I tried using merging of geometry,but it will not work in our project since it is necessary for every object should have there own geometry. I also tried Instancing (InstancedBufferGeometry) but instancing will only work for same type of objects with same geometry which does not satisfy our project requirement.Is there any other way so that we can handle large number of geometry(more than 1 lakh)

Thanks & regards

Gaurav