I have a GLTF model of an arrow that is rotated to face down the negative z-axis. When I load it in a gltf editor this rotation is respected. However, when I load the model in Three, the arrow is pointing up along the y-axis and is not rotated as it should be. Does three respect the default rotation of gltf models? I would stick to simply rotating the models after loading them, but unfortunately that option will require lots of math that I’d like to avoid if possible.
I’m attaching the glb which you can open in https://www.gltfeditor.com/ to see how it should look. (Note: in this editor the arrow points down the X axis as the axes are labeled differently than in three)
arrow.glb (25.8 KB)