I have an animation in FBX format that I want to export with Blender to gLTF to be used on a model in Three.js (FBX format, which is the original, gives me other problems…). But, when I do it, the animation is played in the wrong orientation, no matter if I rotate it, it’s always played like this:
It probably is because the option “Transform: +Y Up” is marked in Blender export. But, when I unmark it, the result is weird. It seems that the animation is no longer synchronized with the model skeleton:
What’s the problem? And where is the solution, In Blender or Three.js?