Custom PBR material


I am planning to create a custom PBR material, but unfortunately I don’t have enough experience with shaders to be able to do this on my own.

Therefore I am looking for someone who can create such a material for me. I am also willing to pay some money in return.

The following requirements must be met:

  1. Full functionality of MeshStandardMaterial or MeshPhysicalMaterial.

  2. Two normal maps must be able to be blended. Normal Map 1 should use UV index 0 and Normal Map 2 UV index 1. The reason for this is that one Normal Map is for the material and the other is for the model itself.

  3. The intensity/darkness of shadows should be adjustable. Currently the shadows disappear when using an Env Map. But I want to be able to choose the value myself, like it is the case with the opacity of shadowMaterial.

I would be very happy if someone could help me with this. I would also, as I said, pay something for it.

Thank you.


you might need a light to get shadows. I think the image based lighting process doesn’t support it… please correct me if wrong.


Hope you are doing well

As I have seen your post and I have 6 plus years’ of experience on this and I can do the job and I have read out all the requirements mentioned above and you can reach me out at

Can we discus more on this?

Thanks& Regards

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