Hello,
I am planning to create a custom PBR material, but unfortunately I don’t have enough experience with shaders to be able to do this on my own.
Therefore I am looking for someone who can create such a material for me. I am also willing to pay some money in return.
The following requirements must be met:
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Full functionality of MeshStandardMaterial or MeshPhysicalMaterial.
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Two normal maps must be able to be blended. Normal Map 1 should use UV index 0 and Normal Map 2 UV index 1. The reason for this is that one Normal Map is for the material and the other is for the model itself.
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The intensity/darkness of shadows should be adjustable. Currently the shadows disappear when using an Env Map. But I want to be able to choose the value myself, like it is the case with the opacity of shadowMaterial.
I would be very happy if someone could help me with this. I would also, as I said, pay something for it.
Thank you.
Best