Creative frontend — Three.js / R3F, GSAP, Next.js — cinematic product experiences (Istanbul, remote)

I build browser-based 3D product experiences end to end: geometry
in Blender, scene in Three.js / React Three Fiber, site in Next.js
and TypeScript, motion in GSAP and framer-motion, then testing and
release. I design as well as build.

Live work — self-initiated for invented brands, so all of it opens:

NALYTH / KELN 01 — nalyth-keln-01.vercel.app
Precision imaging instrument. Original Blender geometry, live
Three.js scene, five scientific interactions, data-driven
configurator, three brand directions.

ARQEN / SEREIN 01—E — arqen-serein-01e.vercel.app
Electric grand tourer. Live 3D scene, conceptual airflow study,
exploded engineering layers, configurator.

VELORREN — velorren-jewelry.vercel.app
Jewellery atelier. Original geometry, a light laboratory comparing
four lighting conditions, live product inspection.

EŞİK — esik-gastronomy.vercel.app
Nine-stage interactive tasting experience.

TAVRA — tavra-origin-atlas.vercel.app
Specialty-coffee commerce concept: origin atlas, roast record,
interactive brew space.

And one product at scale rather than a study: ehlisunnah.com
189 routes, 873 components, five themes, 2,080 automated tests
passing, tsc --noEmit clean.

On performance. Scenes load the model only when the visitor asks
for it — a 375 KB GLB on a page that opens at 374 KB. I treat LCP,
CLS, contrast and keyboard paths as acceptance conditions, not
polish. I work with heavy AI assistance and accept its output by
measuring behaviour in a real browser, never by reading the code.

Working style. Written-first and asynchronous. My written
English is solid; my spoken English is limited, so I’m best suited
to well-defined briefs with written checkpoints rather than
call-heavy engagements.

Available for project work. Istanbul, GMT+3.
Portfolio: mine-creative-dev.vercel.app · miyabguu (Mine Dodanlı) · GitHub