Create pulse animation and beating heart

Hi!

Like what?
If you want particles in formation of a heart, then you can:

  • Create a model of a heart in a software like Blender, export and load it, and use its vertices for THREE.Points()
  • Use a sphere geometry with a slight shifting of its vertices on a sphere surface and then deform the sphere, making a heart
  • Deform a sphere geometry to a heart, then use MeshSurfaceSampler (an example of its using) for random distributing of particles on the surface of the heart

And for connecting particles with lines, take a look at this example: three.js examples

Creativity is up to you :slight_smile: