Hi!
Like what?
If you want particles in formation of a heart, then you can:
- Create a model of a heart in a software like Blender, export and load it, and use its vertices for
THREE.Points() - Use a sphere geometry with a slight shifting of its vertices on a sphere surface and then deform the sphere, making a heart
- Deform a sphere geometry to a heart, then use
MeshSurfaceSampler(an example of its using) for random distributing of particles on the surface of the heart
And for connecting particles with lines, take a look at this example: three.js examples
Creativity is up to you ![]()