Hi,
my objective is to create a mesh, from a array of points
(and apply a texture)
left WHITE on the picture : OK WITH ConvexBufferGeometry
var geometry = new THREE.ConvexBufferGeometry( arrayPoints);
var material = new THREE.MeshBasicMaterial( { color: 0xf0fff0 , wireframe:true } );
var mesh = new THREE.Mesh( geometry, material );
But its not why i am looking for.
I need concave geometry ( using a GABRIEL GRAPH and drawing all segments )
cf right RED on the picture
lines = getGabrielGraph (arrayPoints);
var geometry = new THREE.Geometry();
for (var i = 0 ; i < lines.length ; ++i )
{
geometry.vertices.push(new THREE.Vector3( lines[i][0][0], lines[i][0][1], lines[i][0][2]) );
geometry.vertices.push(new THREE.Vector3( lines[i][1][0], lines[i][1][1], lines[i][1][2]) );
}
var line = new THREE.Line( geometry, material );
Its almost OK… but i have lines, not a mesh. I want to convert this to a mesh, and apply a texture to the result
- Is there any new THREE.ConcavBufferGeometry .?
Thanks for helps, documentations, nice link on thje subject