ConvexGeometry with MeshStandardMaterial

Hi,

I´m generating a ConvexGeometry from points, which works great. Now I want to give it a material:

var meshGeometry = new ConvexGeometry( pntVectors );
var material = new THREE.MeshStandardMaterial( { map:textureMap } );

But it seems the texture is not mapped on a ConvexGeometry? Is this correct? Is there a way to map it/appear it to the ConvexGeometry?

Thanks
B

Instances of ConvexGeometry do not have texture coordinates. So the only way to solve this issue if you generate them in your app.

Phew… is there an example or starting-point how to do that?

I found this via stackoverflow:

But it seems: var meshGeometry = new ConvexGeometry( pntVectors );
…does not have faceVertexUVs nor faces, so how to generate them?

And another thing - by now, i work with modules, I get
Attempted import error: ‘Geometry’ is not exported from ‘three’ (imported as ‘THREE’)

When trying to new THREE.Geometry().fromBufferGeometry( meshGeometry );

Any idea why that is?

THREE.Geometry has been removed from the core with r125, see THREE.Geometry will be removed from core with r125.