Create a WebGL version of a unity mobile app

Looking for three.js developers to recreate the following in WebGL:

  • A 3D scene with a 3D character with animation, morphs and text to speech
  • A globe :earth_africa: that can be explored and where other 3D elements can be added
  • Function that allows to view and place animated objects in AR through user’s camera
    Some other elements are going to be part of the scope. Currently exploring doability to adjust the scope, pricing and timing
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