in fact, the recipient texture does not even need a valid source: https://jsfiddle.net/81b4650x/
That’s fantastic! I guess I missed the part where it needed to be a DataTexture
. I was using Texture
.
I dont think it matters
bumping this
I tried to modify @makc3d 's fiddle to use a THREE.FloatType
texture instead, but it seems to always return uint8 values. If I use a WebGLRenderTarget (see commented lines) it works as intended.
https://jsfiddle.net/q468t3zk/
am I missing something?
sounds vvvvvvvery familiar