Copying canvas buffer to texture?

in fact, the recipient texture does not even need a valid source: https://jsfiddle.net/81b4650x/

That’s fantastic! I guess I missed the part where it needed to be a DataTexture. I was using Texture.

I dont think it matters

bumping this

I tried to modify @makc3d 's fiddle to use a THREE.FloatType texture instead, but it seems to always return uint8 values. If I use a WebGLRenderTarget (see commented lines) it works as intended.

https://jsfiddle.net/q468t3zk/

am I missing something?

sounds vvvvvvvery familiar