Copying canvas buffer to texture?

cough superior cough browser

I get 30 on my iPad as well, i still would recommend using a GPU side method like FXAA instead going this route if it’s just about anti-aliasing this method is too costly for weak devices and the native anti-aliasing isn’t even guaranteed, in my case it doesn’t even go both ways like in yours, rather just either one direction depending on the composition complexity, but as it’s about editing and isn’t required to always preview on the fly in realtime (prerender) it’s no bottleneck for my case.

You could either go with FXAA what gives a really satisfying result for the low cost, MSAA with WebGL2 or super sampling.

3 Likes