I have few 2k textures in my scene, so I was thinking about using Basis or KTX2 textures formats. So initially I tried replacing only small number of textures(6 textures). But when I tried to convert the basis UASTC texture, the converted textures are 5x larger in size than original, is it weird or normal? Ik size does not really makes any difference while using compressed formats its about resolution and KTX2 format textures are of same size as original. But now as I was trying to replace the original textures with basis UASTC and KTX2 formal textures it seems like compressed textures are using little more memory than uncompressed(JPG & PNG) textures.
Stats for JPG format
Stats for Basis UASTC
Stats for KTX2
idk if I am understanding this stats correctly or not, but seems like compressed textures and using more memory than uncompressed textures.
Demo for jpg textures app : https://condescending-beaver-c43950.netlify.app/
demo for Basis textures : https://serene-hopper-fb0640.netlify.app/
demo for KTX2 textures : https://angry-leakey-9776b3.netlify.app/