Saw something like this recently (Compressed textures using more memory than uncompressed textures? - #5 by donmccurdy) where the basis transcoder was reloaded many times, and also appears to be using R3F… in case it’s relevant!
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| BasisTextureLoader not working when loaded as a module | 1 | 914 | October 30, 2019 | |
| Basis compression | 17 | 2828 | August 12, 2019 | |
| Compressed Texture Workflow (glTF|Basis) | 20 | 8485 | August 28, 2020 | |
| How to load multiple basis? | 0 | 432 | August 25, 2022 | |
| Out of memory exception when loading .basis textures | 3 | 1248 | June 17, 2020 |