Clayable (an immersive 3D clay sculpture exprience)

Hi everyone,

Following the community guidelines, I’d like to share an exprience I made that simulates clay.

It’s called clayable, a fully immersive 3D interface that simulates clay!

Check it out at: https://clayable.vercel.app

2 Likes

Cool. What tools did you use to make this?
I’d suggest making the drawing happen without the shift key.. and instead use shift key for camera rotation. Also drawing isn’t continuous, but one click at a time.. is that a bug?
Here’s a similar app you can maybe use for inspiration: SculptGL - A WebGL sculpting app

I can’t make it work. I put the cursor on the sphere, hold down the left button and nothing happens, apart from the shadow changing.

You need to press shift at the same time.
There is a keymap under ? sign.
FYI I hade to discover it too.

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This is cool, but is not usable in a final project too many clicks, the shapes after sculpting are wired, :slight_smile: great idea though!

Hi @magical-paperclip

I liked… Very well done :wink:

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hold down the shift key!

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Hi! So the drawing being multiple clicks is in fact a feature to make it more realistic to make it feel more realistic

Cool project! A few suggestions:

  • a slider to control the amount (f.e. amount of pinch, amount of pull, etc). Right now it is too strong, and makes it a bit difficult to control the clay shape precisely.
  • we should be able to hold the pointer and drag, and on each pointer move it would fire the action (pinch/pull/etc) so that we don’t have to click over and over. That’s how all other 3D modeling apps work. A smiley face would be two clicks (one for each eye) and one click+drag for the U-shaped mouth. Currently for the mouth we have to click multiple times.
  • invert the Shift behavior: click without shift to mould the shape, and shift click to rotate (or some other option for rotate, Blender’s controls are pretty nice for example)