Hi I made function that importing external animation clip into character
this is initial character looks
when I change clip that i bringed externally than it rotated suddenly
I’ve made my code by referencing this article
and I used this animation file
walk.glb (73.4 KB)
and this is the character
Xbot.glb (2.8 MB)
Rotate the mesh quaternion
yep I can rotate mesh but I don’t know why and I want to know why the character goes rotate for what reason?
I think I found the reason but I don’t know how to deal with it
when I checked model and animation with blender
the character rotation and animation rotation are different.
when I changed the character rotation to animation rotation, it works well.
but this way I have to check the character rotation and animation rotation manually.
what is the best way to rotate animation to character rotation?
make sure u export glb from blender z axis up,