When displaying some models on Android Chrome + FF, it displays the shadow/normals back to front …
…so a shirt is dark on the front where it’s lit, and light on the back when in shadow. The duck.gltf is showing shadows correctly. They are all GLTF.
iOs, Mac, PC, all display fine. Perhaps I should go back to an earlier version of Three.js - where can I find the earlier versions of gltfLoader?
I think the problem may be coming from models that were created using Adobe Dimension.
Is there perhaps a way I could edit the file in blender and re-export correctly?
Or is there a version of three that might work - if so, where to find corresponding gltfloader.js etc please.
I’ve tried all sorts of code - including using a copy the three gltf loader example to no avail. It’s not easy for me to quickly share the code but I was hoping someone might be able to help before I have to unpick it.
The model I have is licensed to me, but I suspect it’s the same for any Adobe Dimension file.
Google Pixel 4 XL, Android 10