Check that shadows work in your scene, before checking the reflection. Ensure you have shadowMap enabled for your renderer, and your objects are receiving/casting shadows appropriately.
The shadow of this example should be received by the ground, then the shadow seen in the mirror is the shadow cast by the character on it. The effect I want is that when the character is close to the mirror, the shadow of the character will be partially refracted to the mirror
I understand now. You want the scenes lights to bounce of the mirror and also cast shadows in the main scene. These extra shadows would already be present in the reflector if you were able to produce it.