Camera blur problem

texture looks good from the front side but when rotate camera looks too low quality. How can I solve that?
new THREE.PerspectiveCamera(30, window.innerWidth / window.innerHeight, 0.1, 1000);


Hi @kamilkunt. Please add more context, a live demo or at least images or video.

I upload photos

I think its normal… If you increase the size of the texture in pixels it will improve. Do not strech/resize the one you are using now, should be an original bigger image.

Hi! This example might be of help:
https://threejs.org/examples/?q=anis#webgl_materials_texture_anisotropy

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it is so helpful, thanks

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