Hello All, Hello @naiteon, I believe you can do some of what you are asking in Three.js … not any mesh, but perhaps any mesh with a skeleton that matches (or nearly) your BVH’s. There were some other questions in the forum that seemed to be about this same thing, so I’m starting a new thread with at least one way to do it https://discourse.threejs.org/t/animating-a-mesh-with-bvh-data/21898
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