I made a little particle system from raw buffergeometry and THREE.Points.
Is it possible to integrate cannon-es with this type of THREE geometry or do I
need to use something like sprites or spheres on the THREE side?
I don’t think cannon knows how to set individual instance locations in a bufferGeometry, so you might have to copy the position of the body(s) into your sprite buffergeometry positions, manually each frame… then set .needsUpdate = true
I thought that might be the case. Thanks for your reply.
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