It hasn’t been updated since 2022. If it’s not recommended anymore, are there any good alternatives?
Tutorials would be super helpful—thanks!
It hasn’t been updated since 2022. If it’s not recommended anymore, are there any good alternatives?
Tutorials would be super helpful—thanks!
This question pop often but yes the post mentioned by Chaser is totally right.
whatever engines you pick. They never ever revolution drastically what was already made before. They reach a stable point (the maintainers could realistically afford), and then what else? nothing. Project is over.
The only ones with more chances to “progress” are the ones like physX powered by Nvidia team. It’s their business to promote GPUs and always push further. But once again, it’s more an horizontal progression (adding particles/cloud physics) than improving the old features. And web is not their focus, you just cross fingers WASM can deliver something viable.
The Pythagorean theorem hasn’t been updated since centuries. If it’s not recommended anymore, are there any good alternatives?
Just kidding, of course. Using software that has not been updated for quite a lot of time could mean two different things:
I have a project that uses cannon-es, and still keep it with it, because it works for the purpose I use it, and because switching to another engine may require too much efforts. If I start a new project, it would be nice to look for another engine, not because this is bad or broken, but because a new one might be better. Imagine an engine that does the physics on the GPU, it will outperform cannon-es by a huge factor.
It is perfectly OK to use old but stable software, but there is a catch. It may will become incompatible because the other software evolves and adopts new technologies.
For example, I expect that I will soon cease to post here, because for the last month or so I get warnings like this: