Bloom selective animate performance

@espace3d @abdelshok you guys are using bloom pass wrong. there is no need for any of this code, you don’t need to render twice, copy shaders, traverse the scene, use layers, etc. that threejs example is causing so much confusion i don’t know why it still stands. bloom is selective by default, you control what glows by the emissionIntensity prop on your materials. with this you won’t run into performance problems.

this post Struggling with gltf and lighting