Is it adaptable to any Control class or the Orbit one only?
It work only with
OrbitControls and I think it’s for the better, since we already have a class to control the camera why not just use its functionalities, keeping the code lighter.
on the last Blender release they added back axis letters too (-X, -Y, -Z) for clarity…
Should be easy to implement, I’ll update the repo, add an
npm package and a
cdn with a
codepen examples, fix the click/drag events conflict and improve it for touch controls, can’t tell exactly when maybe a week or two, right now I’m working on a project that is taking all my time and a bit of my sanity along the way , I’ll keep you in touch when it’s done.
I’m not happy with the axis transition animation, for now I’m just updating the camera position, I’ll try to animate the position and the rotation together, can’t promise anything, euler angles, quaternions and gimbal lock are over my head, they still give me dizziness (if any one here can help it would be nice )
It could be really cool to be able to use keyboard to move/rot/scale precisely (like in Blender: G X 50)
I think you’re looking for TransformControls, take a look at this example.