Im planning to use OrbitControl to do a simple 3rd person camera view, but i have a couple of questions.
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when i rotate the camera around an object, and press say “W” key to move forward, i want the object “look” or direction to gradualy rotate and move to the new direction the camera is facing.
How can i do that in threejs using OrbitControl? -
how do I follow the character as it moves, do I just need to update the orbit control target everytime the object it suppose to follow moves and update the camera position based from an ideal offset?