I recently made a object scene in blender and after importing it in Threejs it is showing strange lines and wires on the chair surface:


code:
gtlfLoader.load("/Chairs/BB_004.gltf", (gltf) => { scene.add(gltf.scene); });
I recently made a object scene in blender and after importing it in Threejs it is showing strange lines and wires on the chair surface:


code:
gtlfLoader.load("/Chairs/BB_004.gltf", (gltf) => { scene.add(gltf.scene); });
Its maybe shadow bias. If white chair is texture (not color) then maybe its too small or not filling and black pixels appear like this:

looks like baking overlap. you need to space uvs out, and then bake a little margin. if you’d connect the baked texture to the model in blender it would probably look the same. hard to pinpoint without a model though. if you can, upload it, that could help tracking it down.