Bevel Modifier for Three.js

Hey, has someone ever seen an implementation of some kind of Bevel Modifier ? That would be such a cool addition to three.js. I’ve been trying to code one myself but it’s way more complex than I imagined.

This post is a call for help/ressource because I need to get this done, as well as a feature suggestion :slight_smile:
Have a good one !

Related issue at GitHub:

The edge-split modifier should be a good start, after all you only want to bevel certain angle edges.

But bevel isn’t just bevel, the extrusion of the beveled new faces could be multiple segments, flat or curved, and the isles the bevel is created around could shrink, raise or lower etc.

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