using batchedMesh, i succeed to decrease the Rendring calls from 30000 to 130, wich is fine.
But when i want to unload objects from my scene, i’m not able to remove specific geometriesfrom existing batchedMesh
using batchedMesh, i succeed to decrease the Rendring calls from 30000 to 130, wich is fine.
But when i want to unload objects from my scene, i’m not able to remove specific geometriesfrom existing batchedMesh