Considering to implement basis with gltf.
what would be best practice for runtime implementation.
ie: load regular gltf with its original .jpg or .png textures and do the basis conversion and serving on the fly.
Thanks
Considering to implement basis with gltf.
what would be best practice for runtime implementation.
ie: load regular gltf with its original .jpg or .png textures and do the basis conversion and serving on the fly.
Thanks