Hey all,
I try to add an envMap to a Mesh using:
mesh.material.envMap = this.envMap;
mesh.material.envMapIntensity = 1;
mesh.material.blending = THREE.AdditiveBlending
As you can see here it is not showing correctly:
envMap Demo
When I try to add the same image in the Three Editor it works fine:
envMap in Three-Editor
… the image is the same and is correctly loaded in my project and perfectly stores as a Texture in this.envMap.
I do not get any Javascript Errors.
But for some reason, it is showing totally white as you can see in the first image.
Any idea what I’m doing wrong?
Thanks
Mat