Any chance can use both UnrealBloomPass and OutlinePass on one mesh

I try to select a bloom object,but can only see one effect,either this or that.
How can i use both effect?



This👇is my render method

public renderScene = (): void =>
    {
        this._webGLRenderer.clear();

        this._camera.layers.set(RendererLayers.OUTLINE_SCENE);
        this._outlineComposer.render();

        this._camera.layers.set(RendererLayers.BLOOM_SCENE);
        this._webGLRenderer.setClearColor(0x000000);
        this._bloomComposer.render();
        this._webGLRenderer.setClearColor(0x111418);
        this._finalComposer.render();

        this._webGLRenderer.clearDepth();
        this._camera.layers.set(RendererLayers.ENTIRE_SCENE);

        this._webGLRenderer.render(this._scene, this._camera);
    };