I am doing the walk cycle animation in Blender and exporting it as gltf format for Three.js. The model in Blender has 2 seperate meshes/objects for each of the characters legs (No bones or rigging). I am not sure but I think 2 objects will results in 2 seperate animation actions when loading model with the gltf loader in three.js.
Should I just call the action.play() function on both leg1 and leg2 actions or is there any better way to handle this?