I am preparing animations in Cinema 4D and it runs smoothly there, but after exporting (baked)
to GLTF and loading to Three.js editor it has some flickering which looks like additional
rotation of animated object’s segment around joint’s origin.
I tried to open your exported gltf in blender and it shows the problem.
Since this issue is something that can be reproduced by exporting from C4D, and importing into Blender, completely outside of the realm of Threejs, you may get more help on a C4D or Blender forum.
Thanks a lot for this test, unfortunately I have no Blender installed to check this.
Could you please give a little bit more info - what kind of problem it shows ?
It’s my bad - I have old release C4D R20 with this plugin: Cineversity | glTF Exporter
Looks like this plugin’s implementation is buggy, I need to upgrade my C4D.