I just came up with an interesting issue. I load my GLTF model and animate it, and everything looks fine. But if I apply a MeshStandardMaterial on the model. The animation no more works and I do not get any warning or error message related to it. Any idea how to fix this?
If you replace the material, it’s probably necessary to set Material.skinning
and/or Material.morphTargets' to
true`.
1 Like
Thank you for the tips, morphTargets was true but i’ll try skinning too.
Edit: Thank you again, indeed skinning set to true fixed the issue!