Animation does not work if MeshStandardMaterial applied

I just came up with an interesting issue. I load my GLTF model and animate it, and everything looks fine. But if I apply a MeshStandardMaterial on the model. The animation no more works and I do not get any warning or error message related to it. Any idea how to fix this?

If you replace the material, it’s probably necessary to set Material.skinning and/or Material.morphTargets' to true`.

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Thank you for the tips, morphTargets was true but i’ll try skinning too.

Edit: Thank you again, indeed skinning set to true fixed the issue!