We’re super excited to announce the launch of ‘The Lab’, by Anderson Moss - a cool little 3D experience and a new home for our Motion and WebGL experiments.
Jump in and have a look around → https://lab.andersonmoss.com
After a fun and intensive design and development cycle we couldn’t be happier with the result as we take another step toward pushing the boundaries of what’s possible in WebGL. Running a ton of dynamic video textures in a fully realised interactive 3D scene was no small task, and smart optimisation such as dynamic resolution scaling, conditional post-processing and range of other custom integrations made it all possible!
Let us know what you think! <3
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Maybe I’m too old for this.
The presentation comes across as a convoluted slide show.
The circular cursor promises some sort of interactivity on which the scene doesn’t deliver at all.
Disabling the "Back" button of the user's browser is a big, fat no-no! Poor style.
My thumb goes straight down.
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Thanks for the feedback - appreciate your insights!
The back button should be fully functional, certainly in Chrome, FF, Brave - we’ll take a look and see if we can recreate.
Regarding the cursor - this actually is an interactive element, animating across links and so on - and on scroll or space ( to traverse ) there is a highlight on the arrows attached to the cursor, indicating the traversal is underway. The top/bottom arrow also hides at the start/end of the slides respectively indicating to the user when at the beginning or end - perhaps we could make this clearer.
None the less, thanks for your input and we’ll be sure review your notes!
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Chris,
thanks for your measured response.
I did check again. What slipped my attention is, that your presentation, after clicking on the link in your initial post, opens in a new tab. Obviously, there is no “Back” history beyond the point of first entry into that tab. So I apologize for my premature critizism of that particular point. I will - after posting THIS - strike out the respective comment line in my previous post.
The circular cursor does change its appearance while hovering above different items of the scenerie. The tiny little “down” arrow is very subtle indeed - it also slipped my attention. What you may (or may not) take from this is, that this subtleness ist not intuitively recognized by some.
What’s more, the change in cursor (with or without little down arrow, hollow or full) sort of “fights” with images of a circular cursor in the background animations, which further amplifies the feeling of counter-intuitiveness.
All in all I still have the feeling that this website was designed by technicians who are “in love” with certainly difficult to achieve effects, which nevertheless don’t emphasize or amplify what you are trying to offer to your clients.
My thumb moves to a more horizontal position - certainly not a website I would “bite”. But then again: I may simply be too old for this wild stuff. 
Best,
Chris
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Haha - appreciate your revisiting and updating your thoughts! It’s always valuable to take on these insights. Certainly this section of the website is the more ambitious, (or ‘self-indulgent’) in terms of technicality; it’s primary intent is indeed to show off a bit of the wild side to a specific audience base of potential clients who are excited by the interactive/3D capabilities. Unfortunately there is very often at least a slight trade of in terms of UX, but we’ve tried to strike that balance, within this context.
Again really appreciate your thoughts, and taking the time to review!
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