I’m not sure if it’s possible to use renderOrder in this way. It can be used to create invisible objects that occlude objects behind them, as you can see here.
Hi looeee and thank you for your answer.
This seems like a very specific feature… and not what I need.
I have been looking in multiple render pass for my issue, but it requires to change a lot of things.
But its more complicated to setup (each render pass needs a specific scene and lights, etc etc), and I guess also less demanding so I guess I’ll use renderorder.