I’m working on a little game mainly to experiment with navigation meshes and path finding. Thanks to Don McCurdy’s library, path finding is working great. But now I have multiple characters I’m pondering how best to avoid collisions. I could just stop them, but I’d prefer to make them pass each other while staying within the confines of the Nav Mesh. If anyone has done this before and can suggest a technique I’d prefer not to reinvent the wheel.
The current game is at https://niksgames.com/fredtheundead/v2/
Just click to move the player character, the NPCs move automatically on paths between waypoints.