Hello every! we’re facing a problem while combining line materials and bloom pass together:
The LineBasicMaterial do not have a emissive emissiveIntensity and emissive props, but it indeed renders a bloom effect while using UnrealBloomPass as the following example:

How can I control such an effect (reduce bloom effect) properly?
Code example:
PS: I can’t adjust the parameter of UnrealBloomPass directly, since it there’re other objects share same bloom pass with these lines, and I have to make sure all the objects renders properly…
)