Hello every! we’re facing a problem while combining line materials and bloom pass together:
The LineBasicMaterial
do not have a emissive emissiveIntensity
and emissive
props, but it indeed renders a bloom effect while using UnrealBloomPass
as the following example:
How can I control such an effect (reduce bloom effect) properly?
Code example:
PS: I can’t adjust the parameter of UnrealBloomPass
directly, since it there’re other objects share same bloom pass with these lines, and I have to make sure all the objects renders properly…