Addon. Produces almost infinite many time-varying geometries with functions

:new:
I have now expanded the vertexNumbersHelper to BufferGeometry.

Since non-indexed BufferGeometry has no vertices / indices, I use the internal array vertexPositions.

The triangles involved are stored in this array for each defined vertex. More specifically, the positions of the respective corners.

So I take the first entry for every vertex n.

vertexNumbers[ n ].position.set( … .vertexPositions[ n ][ 0 ] …

At http://sandbox.threejs.hofk.de/ the new possibility is now integrated.

The extended version is also available on GitHub GitHub - hofk/THREEf.js at master