I’m new to the three.js scene and I’ve been struggling to make my model render without adding a lighting to the scene. The reason for me not adding lighting is due to my current coding which does not render the image even if lighting is added to the scene. However, I came across emission which is bringing me closer to the desired affect. I have a model of the shoe, however when i increase the emission of the shoe model, it only applies to the laces. Is there any way I can get the emission to apply to the whole shoe without losing it’s original material/colours?
Hi, I’ve fixed the issue now. The problem was that this shoe model was made up of multiple materials (for each part of the shoe) and I was only editing the emission of one of those materials. I was able to edit each material and now the whole model has the same emission. Now i’m working on maintaining details/textures in threejs for these models.