Accessing a sprite's geometry

I’m running r87, and there doesn’t seem to be mesh or geometry properties for a THREE.Sprite I’ve created. Context: I’m trying to find the “size” of the sprite via .boundingBox.

Sprites do not have a geometry, they are just a position in space that renders a texture that always faces the camera.

It does have a scale that will change its size though. I presume the ‘mesh’ would be a unit rectangle (-1 to 1 in x and y).

Or -0.5 to 0.5 :slight_smile: