The 3 D’s of DHTML:
- Supply & Demand 101: specify humanitarian goals beyond one’s proclivity.
- Marketing & Diversifying 101: change the topic.
- Disability Governance 101: overwhelm from a safe distance.
- display: none
The 3 D’s of DHTML:
@kpachinger This post is incomplete. It lacks the unique signature (that I use as inspiration for passwords) ![]()
@PavelBoytchev
If blindness serves as necessity, deafness it is.
~ Daft Huck
Really glad someone posted about this. I’ve been doing accessibility work and learning webGL for a few years now. Canvas is like a black box but Simon Bruno’s Three.js course had one way of mapping HTML elements to 3D objects within the canvas. That way the user can interact with that elements that are intended for user interaction. BUT it feels like a hack. I’m surprised with AI blowing up there hasn’t been a focus on this. I wrote an article about this a while back with some suggestions on making Threejs “objects” accessible through mapping HTML elements but it’s far from solving the real issue.
https://javascript.plainenglish.io/bridging-webgl-and-accessibility-55e6d7802403
Accessibility needs are picked up real slowly by devs and companies. Even I ignored it for several years. It’s important though and as big as 3D is in the web there should be an initiative towards it.
If anyone knows of an initiative or would like to try and advocate for it I’m all for joining in. Im an accessibility focused engineer and I don’t want to stop/learning Three.js just because its inaccessible.