Ability to reuse the PMREM generated texture from scene.environment

Interesting. When the PMREM integration was discussed, it was stated that PMREM is too blocky for background blurriness.

The implementation of my above PR is based on Daniel and Ben PRs which also use the mipmapping approach:

It’s good that you have posted at #23712 so the difference between PMREM and normal mipmapping can be clarified.

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