I have been using 3Ds max with the opencollada exporter plugin to export my meshes into three.js. Now i am trying to do the same in Blender and its collada format, but some differences have appeared and im not sure if they are fixable.
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Blenders collada has no bump maps. Not sure if they are even bump maps, or is this data coming from the normal channel? Either way when uploading a bump/normal map, it does not work. There is difference in the code of colladas, but i am not sure what i should be looking for in there. Would changing the BSDF material type inside Blender change anything?
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SOLVED Object distance from camera(viewer?) is different. Although both files have the object in the same location in the scene, when importing a blender collada, the model is much closer to the camera. I have tried all the different origin point settings + using an empty, but the model is still to close to the camera. When I import an opencollada to blender, i can see that there is an empty in which the objects are inside of. But i cant create the same location for the empty from inside blender.
//solution was to create a cube around the object and add cursor to its center, then move empty there. a little manual work, but got it working