Hi ! Happy to discover there’s a discourse for threejs ! During the past month in my free time I decided to start hacking around threejs and made the following 3D world: droneWorld.
The idea was to do something fun, learn along the process and I was also looking for new topics for future blog posts.
Current results:
More screenshots of the building process are on my twitter @maxmre.
I’d like to thank @mrdoob and all the three js contributors for their awesome work, it has been awesome to build such in a thing in so little time! Happy holidays!
I guess I could update my first post about how these 3D mountains turned out a month and a half later. I started adding drones with the idea to pilot them:
It has the spirit of the game “Echelon”! I played tens of hours in “Echelon” and “Echelon: Wind Warriors”. In Russia, they were “Шторм” and “Шторм: Солдаты Неба”.
I’ve written a blog post, sort of summarizing the 3 months (part-time) it took me to build this game prototype. As I haven’t done any progress on this in the past two months, I guess it was time to publish something anyway, so, here you go:
I made a more detailed post about how I kept my main render loop small but yet flexible using PubSubJS, it simplifies working with interactive animations:
I would like to draw some attention to a detail that may not be obvious: Very beautiful underwater effects! “God rays” that move with the waves, and light playing on the sea bottom.
Hey haven’t checked this thread in a while, thanks for the kind words
@nihlists do you remember what hardware you used ? I had a GeForce GTX 1050 last year, helped a lot but I still get 20fps on my old lenovo with its integrated GPU. And my old phone surprisingly ran it smoothly…
@EliasHasle cool to see you noticed the underwater effects remember playing alot with them last year, haha