3D text display in reverse

I have a 3D GLTF model and I want to add a text as a texture to one of its meshes.
This has been done, but if the text is added to the back layer of the model and I rotate the camera so that the text is displayed, the text is reversed, what should I do to make the text look right?
Note that my text is two-dimensional and added to the mesh using decals

Don’t understand fully what you are doing, but if you are using a texture map try using map.flipY = false. Otherwise you could flip the decal in the corresponding axis with scale.x = -1 (insert your axis to mirror the decal)

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