import * as THREE from 'https://cdn.skypack.dev/three@0.132.2';
import { OrbitControls } from 'https://cdn.skypack.dev/three@0.132.2/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from 'https://cdn.skypack.dev/three@0.132.2/examples/jsm/loaders/GLTFLoader.js';
let camera, scene, renderer, controls;
init();
animate();
function init(){
const container = document.getElementById("myContainer");
camera = new THREE.PerspectiveCamera(70, container.clientWidth / container.clientHeight, 2, 1000);
camera.position.z = 8;
camera.position.x = 8;
camera.position.y = 5;
scene = new THREE.Scene();
const grid = new THREE.GridHelper( 50, 10, 0xffffff, 0xffffff );
grid.material.opacity = 0.5;
grid.material.depthWrite = false;
grid.material.transparent = true;
scene.add( grid );
// material
const red = new THREE.MeshStandardMaterial({color:0xff0000});
//modal loader
const loader = new GLTFLoader();
loader.load("SampleShapes.gltf", (gltf) => {
const model = gltf.scene;
// this is my color code
model.traverse((node) => {
if (!node.isMesh) return;
node.castShadow = true;
node.receiveShadow = true;
node.position.y = 1;
node.material = new THREE.MeshPhongMaterial({
color: 0xff0000, shininess: 10
});
});
// end of my color code
scene.add(model);
model.rotation.y = Math.PI;
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100)+ '% loaded');
},
function (error) {
console.error ('an error happened', error);
}
);
// Lights
const dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
dirLight.position.set( -8, 12, 8 );
dirLight.castShadow = true;
dirLight.shadow.mapSize = new THREE.Vector2(1024, 1024);
// Add directional Light to scene
scene.add( dirLight );
//renderer
renderer = new THREE.WebGLRenderer({antialias:true, alpha:true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setClearColor(0xffffff, 0);
container.appendChild(renderer.domElement);
//controls
controls = new OrbitControls(camera, renderer.domElement);
controls.target.set( 0, 0, 0 );
controls.update();
//axis Helper
var axesHelper = new THREE.AxesHelper( 100 );
scene.add( axesHelper );
window.addEventListener('resize', onWindowResize);
}
function onWindowResize() {
camera.aspect = container.clientWidth / container.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(container.clientWidth, container.clientHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
I am trying to create rotation animation to my GLTF models… but it is not happening