I have recently created some anatomical models which I would like to show here.
Would be great to provide the link.
that’s the plan
Very nice. Presentation is nice and smooth… I learned stuff!
Here you will find the 3D model of the abdominal organs. You can single out individual organs by hiding the other organs. Click on the menu and select the language.
It is really impressive, but I would point directly onto the organ to display its name and/or select it. My favorite is the heart animation. Is there any reason your navigation ring does not run on mobile (the click does nothing)? I downloaded some of your models, and they run fine on mobile but the heart and the Urologicaltract. These two crash on IOS (really a pity).
Thanks for sharing.
I think I need to update these files. I created them about 3 years ago and a lot has changed in the meantime. Unfortunately I don’t have enough time for it, I’ve never found sponsors for it, I do it in my spare time.
Regarding IOS I have done everything on PC, I have no possibility to test on Mac.
The heart has too complex an algorithm with an svg file in the background to identify the region that was hit during raycasting, I wouldn’t do it that way today.
Nicely done! I hope that, by posting, you will be able to find other like-minded volunteers who can help you create an entire Visible Man.
One way you might be able to “monetize” this is by offering your services to researchers. I recently saw a YouTube video about researchers who were finally able to see the mechanism used by cells to make flagella work. It looked like a little circular motor/transmission, but was made entirely from proteins. I expect that they would have appreciated having a graphics designer to help them visualize what they were seeing - or, perhaps, to add an animated illustration to their article. They may have eventually produced their own YouTube animation - but an interactive model (like your animal cell) would be far better since you could examine each of the components and then see how they work together.
I just implemented a viewer for running on mobiles:
stl/obj/vtk/gltf viewer
You can choose a model from the select element. They all run fine on notebooks but on my iPhone - The heart, the Lieutenant, and the Urogenitaltract crash. I think there is not enough memory to load the textures+vertices.
The code was written just for teaching how to use threejs, and it lacks any practical use, but I have enjoyed rendering some of your models.
I have uploaded a new model, Index of /3D/Herz/models
I created it with Blender 4.0, maybe that works better.
Please create a link on your site to the original files on my site, I don’t want my models to multiply uncontrolled on the internet.
Basically, I would like to make the files available free of charge, exclusively for teaching purposes. But I’m not ready yet, neither do I have the time nor a sponsor for my activities.
The idea behind the project is rather that I would like to make models available free of charge for teaching purposes, but I would need a sponsor for that. The idea is that medical knowledge should be generally available free of charge. I have been teaching for a long time and have always had problems finding good images, and of course there was always a copyright on them. That’s why I started developing medical graphics myself. But as long as I don’t have anyone to finance it, I’ll have to wait until I retire.
I know the feeling!
I had to wait until retirement to finally pursue my pet project full-time.
Are you creating the parts in Blender? I would expect that like-minded individuals have created free objects that you can import into Blender. You could improve them and make them available to others - effectively, a generational collaboration.
I have found GitHub to be useful place to store your work-in-process - a place where you can export your Blender objects (in glb format) along with other resources.
When you want to display those objects, you can use three.js to import them into your demo program, along with attached textures and animations. Since GitHub is an unrelated website, you can avoid CORS violations and you can test your demo programs locally using only your browser.
That kind of workflow will allow you to work on your project in small blocks as time permits.
Yes, I work with Blender, and I love it (even more than three.js). For me it’s meditation, and I have enough experience by now that I can create whatever I want. I find enough models that I could edit, but I want to build them according to my own ideas (that’s the fun of it).
My three.js skills are also slowly improving, but again I want to take my time. In the last year I have been working with WebXR. The goal is to build an environment in which I can show all my models. At some time in the future…
This new “heart” is working just fine! My site is hosted on Github, and
it is not even indexed by Google. Therefore, the only way to get there is
using this thread (and CG is just a small part of it).
During the pandemics in 2020/2021, I decided to help people keep up learning. In certain regions of the world, students just have a cell phone, nothing else. It is really unbelievable what they can do with a cell phone. They read, study, run apps, communicate, everything.
Therefore, I started to teach programming, like reading a storyboard. In theory, they should be able to learn using only the internet, because they cannot afford to buy books. They have to work to make a living, and the cell phone can be used even in a bus.
That is why I program like telling a story, and all my code must run on mobile devices. The interface is different, there are no complicated menus, the screen is small, and there are lots of gestures. I am not sure if this format works, and I try coding the simplest way I can think of. No unnecessary complications, and images and animations help a lot, because they are the best motivation.
Unfortunately, I do not know how to make money with science and probably never will.
PS: tested on iPhone SE, iPhone 7+, iPhone 14, iPad Mini 3rd generation (I do not have an Android phone).
PS2: In another life, I was the maintainer of Blender in the Fedora project.