I’m working on a “student project” with my team, a chat with 3D avatars.
It’s my first time working with Three.js, and React Three Fiber.
I’m responsible for the 3D because my last project was a game with Unity.
I found some really nice avatar in the Unity Asset Store, but before paying for that, I wanted to try with Free “monsters” first.
I could export the file with one monster and now I’m lost because there is so many different files.
Also, VS CODE has an extension to preview .fbx files, but it’s loading forever…
Is the .meta file, next to the .fbx file, important to use the .fbx …?
For the moment, I could only add some cubes to my project, so I’m happy, three.js works well with react but I don’t want cubes^^.
So my question is, how to make sure to have the right .fbx file, and how to add the materials and the animations to it…?