Hi everyone,
To celebrate the recent AO Lightmapper updates, I’m giving away 20 free licenses to the first 20 people who request one.
June 19, 2026
- 20:00 Spain
- 14:00 New York
- 11:00 California…
Giveaway page:
AO Lightmapper is a GPU-accelerated Ambient Occlusion baker for GLB and FBX assets, designed for fast workflows and WebGL pipelines.
If you’re working with Babylon.js, Three.js, or GLTF/GLB assets in general, feel free to give it a try.
The first 20 requests received after launch will get a free license key.
And one small favor… 
If AO Lightmapper helps your workflow, a review on itchio would mean a lot. Reviews help other developers discover the tool and help independent projects continue to improve.
Thanks for all the feedback and support from the ThreeJS community!
DRLeria
It´s happening!
Claim your code or you’ll miss out!
Development Update – AO Lightmapper v1.3.8
A new update is now available!
Automatic Updates
- Added an Automatic Update System.
- AO Lightmapper can now notify users when new versions are available, making it easier to stay up to date with the latest features and fixes.
AO Export Fixes
- Fixed an issue that could cause exported AO Lightmaps to be inconsistent with the generated result inside AO Lightmapper.
- Improved reliability between viewport previews, baked results, and exported assets.
Batch Processing Improvements
- Reviewed and refined Batch Processing workflows.
- Improved reliability and consistency during automated asset processing.
- Additional internal fixes and optimizations.
UX / UI Improvements
- Minor visual improvements throughout the application.
- Small refinements to enhance the overall user experience.
Stability Improvements
- Additional bug fixes and internal optimizations.
- Improved overall workflow reliability.
Free License Giveaway Still Active
Current status: 11 of 20 free licenses remain available.
Claim yours here:
Project page:
Thanks again to everyone testing the tool and sharing feedback 