20 Free AO Lightmapper Licenses Giveaway 🎉

Hi everyone,

To celebrate the recent AO Lightmapper updates, I’m giving away 20 free licenses to the first 20 people who request one.

:date: June 19, 2026

  • 20:00 Spain
  • 14:00 New York
  • 11:00 California…

:link: Giveaway page:

AO Lightmapper is a GPU-accelerated Ambient Occlusion baker for GLB and FBX assets, designed for fast workflows and WebGL pipelines.

If you’re working with Babylon.js, Three.js, or GLTF/GLB assets in general, feel free to give it a try.

The first 20 requests received after launch will get a free license key.

And one small favor… :blush:

If AO Lightmapper helps your workflow, a review on itchio would mean a lot. Reviews help other developers discover the tool and help independent projects continue to improve.

Thanks for all the feedback and support from the ThreeJS community!

DRLeria

It´s happening!

Claim your code or you’ll miss out!

:rocket: Development Update – AO Lightmapper v1.3.8

A new update is now available!

Automatic Updates

  • Added an Automatic Update System.
  • AO Lightmapper can now notify users when new versions are available, making it easier to stay up to date with the latest features and fixes.

AO Export Fixes

  • Fixed an issue that could cause exported AO Lightmaps to be inconsistent with the generated result inside AO Lightmapper.
  • Improved reliability between viewport previews, baked results, and exported assets.

Batch Processing Improvements

  • Reviewed and refined Batch Processing workflows.
  • Improved reliability and consistency during automated asset processing.
  • Additional internal fixes and optimizations.

UX / UI Improvements

  • Minor visual improvements throughout the application.
  • Small refinements to enhance the overall user experience.

Stability Improvements

  • Additional bug fixes and internal optimizations.
  • Improved overall workflow reliability.

Free License Giveaway Still Active

Current status: 11 of 20 free licenses remain available.

Claim yours here:

Project page:

Thanks again to everyone testing the tool and sharing feedback :heart: