Hi, I have this very simple example in which the color of the texture is wrong if post processing is enabled
Click the button at the top to switch between postprocessing and normal rendering
To make the example as simple as possible, I have only applied a render pass and an output pass
The issue is very similar to this Effect Composer Gamma Output Difference and also to this Getting ugly color Effect while Using Post-Processing but the suggested fixes are not working for me
FloatType in the render target does not seem to make any difference, the same happens if I donβt pass a custom renderTarget; also using GammaCorrectionShader instead of OutputPass does not make any difference